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	<title>Shum.Net &#187; guitar</title>
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	<description>A Little of This - A Little of That</description>
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		<title>Guitar Hero is Really Not My Hero</title>
		<link>http://www.shum.net/2010/02/12/guitar-hero-is-really-not-my-hero/</link>
		<comments>http://www.shum.net/2010/02/12/guitar-hero-is-really-not-my-hero/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 08:05:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Toys]]></category>
		<category><![CDATA[guitar]]></category>

		<guid isPermaLink="false">http://www.shum.net/?p=41</guid>
		<description><![CDATA[So Guitar Hero exceeds $1B in sales, teaching absolutely nothing about playing the guitar. It&#8217;s a darn shame that after a kid (or adult) spends 10,000 hours playing this game, he or she would, according to Malcom Gladwell, would be an expert &#8211; but an expert only at Guitar Hero, and not the guitar.

Here are [...]]]></description>
			<content:encoded><![CDATA[<p>So Guitar Hero exceeds $1B in sales, teaching absolutely nothing about playing the guitar. It&#8217;s a darn shame that after a kid (or adult) spends 10,000 hours playing this game, he or she would, according to Malcom Gladwell, would be an expert &#8211; but an expert only at Guitar Hero, and not the guitar.</p>
<p><a href="http://www.shum.net/wp-content/uploads/2010/02/Guitar-hero-2-xbox360-screen.jpg"><img class="alignnone size-full wp-image-42" title="Guitar-hero-2-xbox360-screen" src="http://www.shum.net/wp-content/uploads/2010/02/Guitar-hero-2-xbox360-screen.jpg" alt="" width="582" height="418" /></a></p>
<p>Here are some suggestions to the product manager of Guitar Hero:</p>
<p><strong>Start off Teaching Rhythm</strong></p>
<p>The icons running up the screen indicate when to play, but you could easily add in measure indicators so at least you would know timing.  After a few easy level of quarter notes, half notes, and whole notes, move up to eighth notes and sixteenth&#8217;s.  Players spend HOURS starting out and something so basic should be achieved.</p>
<p><strong>Intermediate Levels Can Teach Strings</strong></p>
<p>The keys on the fake guitar are colored, and you make the player coordinate the colors of the notes with the colors of the keys. So make the 6 lines correspond to the 6 strings and work each string at different levels, then mix in rhythm and different strings at higher levels.</p>
<p><strong>Turn the Music the Right Way</strong></p>
<p>After a user plays Guitar Hero for too long, they may end up thinking reading music is like driving on a road. Turn it sideways and start getting players used to reading it the right way&#8230;. just like you would read a book &#8211; left to right, top to bottom.</p>
<p><strong>Teach Notes</strong></p>
<p>You&#8217;ve got 6 strings, the music written horizontally, and rhythm down pat. All that&#8217;s left is to introduce one note at a time and add some notes in between strings.</p>
<p><strong>Teach Chords</strong></p>
<p>The same way you would teach all the others &#8211; one chord at a time w/ fingering and tab shortcuts.</p>
<p><strong>New Goals for Power Users</strong></p>
<p>Not like gaining high score bragging rights and celebrating with your virtual trashy whore groupee is bad or anything, but imagine someone playing Guitar Hero for a couple years and finally picking up a guitar actually knowing what everything is&#8230; how&#8217;s that for success?</p>
<p>Imagine experts at Rock Band sitting down with real instruments knowing how to play a complete song with an entire band. That would be amazing&#8230; and there would be thousands of people who already know the song, ready to jam!</p>
<p>Think about the marketing leverage when someone&#8217;s at the store comparing games when one of them offers to actually teach music, while the other is just a game.</p>
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